Registered Member #103
Joined: Tue Oct 08 2019, 02:40pm
First of all, we finally moved to 1.5.5, a big milestone indeed, and good job for all the developing team, GM's and testers who helped all this happen.
But now,here is my list of suggestions for how to continue from here: Primal Weekly: The idea of the weekly is great, a long and difficult line of quests to get some items, but in reality, many would agree that the rewards from the weekly is a complete disappointment considering it takes usually about 2 hours to finish only to get a silly title, saying this is a way to farm cards is a bit silly to those who have no option to donate because of their irl situation.. But that's not the point. The main point is to actually make the weekly worth while since it takes so long to finish. And the best way to do so is to actually make it at least 5x more rewarding than the daily considering it's over 5x the time to complete. Plus the fact that it can only be done ONCE a week. For example: Primordial Blood x20 Barbaric blood x10 25 Level 2+3 Astropira Pearls (Star chart aptitude) Nebula orbs Homestead supply packs
G17 Farming: Literally no way to farm them. The balance to farm G17 usually on official is around hundreds of players doing the instance every day, and it still takes years to make the weapon without just outright buying all the materials from other players. But on a server with such a low population there needs to be alternate ways to farm G17, homestead update is balanced around a very large community at minimum 300 players active. The entire idea of farming G17 needs to be heavily reworked and thought through, some servers in the past simply spawned the UP bosses on the main map to save the problem of actually gathering 10 people and going through the entire instance. The argument to say that it will make the new instance useless is silly because the dungeon is already useless, so no loss there. Also the sheer AMOUNT of mats required to actually craft the G17 weapons is absolutely too much for a server this small and needs to be reevaluated.
Homestead recipes: Once again, the homestead recipes enter the same category as the G17 farming.
Homestead recipes are only available through the daily quest that you can do once a day and you only get 1 recipe every day from over 300 of the items you could possibly need in there. This works on official because there are hundreds of players doing homestead and getting items so they can easily get a contract to build whatever item they may need for their daily quests, but as it stands here, there is no real way to get dailies of higher grade done unless you count on sheer luck on your side which is completely unreasonable. It wouldn't hurt anyone to put a new tab in the boutique with all the recipes from homestead in it for 5 gold each, it will save trouble for EVERYONE on the server.
And as a side thing for people to donate for is to add homestead supply boxes to the event boutique as it is not a MUST to go through homestead but it will help greatly to the people with great decoration skills and want to make a beautiful homestead.
Primal Bosses: These bosses need to be nerfed, they are simply too much. There's nothing much to explain here, too many people are dying all the time trying to do them, and it needs to be made less aggressive, not even an average geared player(r9r3 with around +10 refines and unupgraded S+ set) is able to survive their aoes at most of the times. They just need their damage and evasion lowered.
Registered Member #234
Joined: Sun Mar 29 2020, 10:01am
As someone that has been with DailyNaCl [Tidalwave], helping out alot and killing of the weekly primal bosses for other players. I've seen better geared players than me getting 1 shot, there is a lot of disadvantage clearly and with the amount of work, i'm already bothered. then again, think about the lesser geared players, how will they be able to complete the quest despite the help, us players won't be able to help 24/7. And sure, maybe the motive of the quests is to get players active and moving, but at least make it the worthwhile with better awards or doable for majority of the players. As for the g17 and homestead, not alot of work but still really slow awards, with thousands of recipes to obtain and only getting 1 a day? I doubt we'll even touch g17 even with the possibility of donation rewards. As much as the update is amazing, it needs to be reworked, period.
Registered Member #19
Joined: Sat May 19 2018, 06:21pm
Agree with all that Tidalwave put, which was to the point, fair and makes sense. Credit to hermod and the GMs and testers for getting us this far. I didn't test much on purpose because I wanted new content to be new for me, as the game was getting stale. I wish now maybe i had tested more. Which player was used as a basis to adjust the primal bosses? Cos it was not an average geared r9 player with say rb1 cards....Which is what it should have been. I am seeing RB2 carded end game geared players being 1 shot. To suggest a barb be needed for the bosses is daft tbh. We dont have enough barbs simple as that. So the result is some of the strong players such as myself and Tidalwave, having to constantly kill bosses for people because otherwise its not gonna get done. Also i appreciate that there are players who will abuse the system and farm packs. But to remove the Moon Fantasias from the daily 100 reward, and substitute a frankly crap pack was also daft. Its destroyed any trading that was going on, which was encouraging donations. And is actually unfair on new players/returning players, who can now only get 30 nebulas a day maximum instead of trading for 1000s like some of us have done. Cannot break game balance stuff like this on a whim. Now if someone is making dozens of rubbish non rebirthed lvl 100 non geared toons to collect packs then GMs should sort then out. But if a player is using lvl 150 r9 end game geared toons to kill stuff whats the issue? Is Ultraviolet an alt or Elektra or Apocalypsa? Is Exuvia an alt? Yet geared as well as any toon on server.It needs defining what an alt thats abusing packs is. Thats the issue not the packs.
Registered Member #230
Joined: Sun Mar 15 2020, 10:59pm
I love Salty's ideas for weekly rewards! Annnnd as one of these "average" players he's talking about lol, I agree the bosses are just a bit too hard. I also agree that if they weren't bigger players would get bored. Buuuut Im pretty sure there are more "average" players then O.P. players. And when a FULL squad gets party wiped by a boss repeatedly I think maybe they are just too hard. I'm seeing 150 R9R3 full card 2rb eat dirt! Sure it's kinda funny but after 3 or 4 times having to restart the boss.. come on! XD As far as homestead.. I'm a bit slow on that and don't have much opinion. Although, I really like the idea of being able to buy items in boutique for it. I need inspiration to donate.. if there's nothing I can use I don't have a reason to spend my money. Also, noticed some new items in boutique and of course I bought them. But there is no explanation as to what to do with them or where to use them. It's the star items. I'm not too willing to buy more things when idk what they do!